Gran Turismo 5: Spec 2.0 review

It's a great thing that I bought a brand new PS3 Slim. And the first disc that I popped in was definitely GT5.

What a game, rather, it's more than that. Once you have a look at it, it is quite hard to take your eyes off.

When GT5 was launched, it was an unpolished and unfinished game. As of now, Polyphony Digital has worked hard to plug those gaping hole that stopped GT5 from being the crown jewel of sim racing across any console. After 2.0 update, it's not 100% perfect, but still after about 1.5 GB patch update (v 2.05), one should expect some real fix across the game.

First thing that is noticeable, is the loading time. Its quite fast. I didn't spent much time on staring at the GT logo on a black screen. Rather the loading screen is just for loading the track. After that you get a menu to start the race, that's when the cars are loaded, one after another. But the loading speed here is acceptable. I don't blame it on the game though, I think it's because of the hard drive, whose spec and data transfer speed is as good as in a PC back in 2005.

Next is the cockpit view of the standard cars. A silhouette is there to make you feel in-car, but it's not up to the mark. I mean, its almost black. At least a visible steering wheel and a couple of dials would have been nice. Be that same across all standard cars.

Standard cockpit

The time and weather effects can be set before a race starts. This is one place where Forza has lost. There's just one word for this, AWESOME. Racing in night, it is awesome, and wait till the rain starts, its more awesome. The track condition changes as the rain starts. This where your tire strategy is required, during long races, and handling skill needs to be amped up to some extent, to keep the rubber on the tarmac.

Driving in the rain

Ample DLCs are available. The DLC that contains Spa is a must buy. Its an absolute experience to drive on that track. Its one of the greatest classic race tracks. The elevation changes and fast sweeping corners are major challenges here. So a car with good balance is necessary. I hope to see more more classic tracks in future, for example Donington Park, Hockenheimring, Brands Hatch and Silverstone. And since a lot of stuff is imported from GT4, please bring in New York street circuit and El Capitan.

One place that has been missed big time is the online mode. It still very confusing and does not provide match making. You will still need to scratch your head.

And the "standard", they are as it is there. No change. Some of these cars looks so bad in glorified HD TV that my eyes bleed. I believe the development team had a plan to port the cars from GT4 to GT5, but somewhere they screwed up big time. Remember the terror unleashed by the "Cell" processor on the developers during early development cycle. This might be one of the gaming industry's best kept secret.

Behold the work of crap

I have never seen a game to get so much support from developer after release. Its a feat on its own, no questions about the effort that has gone in. We wish to get more updates, and please make GT6 the perfect racing sim.

Hail Mr. Yamauchi and his team.

Enjoy these screenshots...


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